Liberal politicians never fail to use tragic situations to sacrifice logic and solutions on the altar of their radical agenda. This is most pervasive in the supposed epidemic of “gun violence” in America. Democratic politicians, candidates, and media are quick to twist any mass shooting to fit their political narrative — unless, of course, the details just can’t be spun to meet their needs. Look no further than one of two deadly mass shootings in August.
Liberals don’t want to talk about the massacre in Dayton because the shooter was a supporter of Elizabeth Warren. Connor Betts, who was killed by police near the outset of his rampage, had posted that he did not think socialism was being adopted quickly enough. He described himself as a “leftist.”
Liberals predictably call for gun control after every mass shooting, but they are also silent about how most of these young killers became desensitized to murder. It is dangerous to addict young men on games similar to what the Army uses to desensitize soldiers to killing.
Connor Betts killed 9 people and injured 27 in a mere 30 seconds. It is unfathomable that someone could inflict such rapid, deadly harm so quickly without practicing to kill, even if on a screen.
According to a 2015 Pew Research Center study, nearly four times as many young men are avid video game players compared with young women. The average gamer spends more than 7 hours each week playing video games, and many boys spend more than 40 per week consumed by the impersonal games which impede their social development.
Democrat frontrunner Joe Biden acknowledged this video game problem, to the dismay of Anderson Cooper during a CNN interview shortly after the El Paso and Dayton shootings. “It is not healthy to have these games teaching kids this dispassionate notion that you can shoot somebody and just sort of blow their brains out,” Biden observed.
Studies show that playing violent video games increases aggressive behavior. This is found to be true across ages and cultures, which is hardly surprising. It is time for a spotlight to be cast on the dangerous video game industry.